Hex: Becoming a Succubus β Changelog
Version 0.1.1 (Patch)
2025-05-05 β v0.1.1
The patch where I take away your infinite daggers. Woop woop π here come the fun police.
Bug fixes
- [Combat]
- Fixed error when using the Branching Blade.
- Fixed shearing wind when used against Astraea. Her clothes still magically reappear between phases, but...oh well. I'll try to solve that or handwave it later.
- [Locations] Fixed unintentionally repeatable encounter in the borderlands, which allowed infinite rewards.
- [Misc.] Text and content corrections.
- Created a save patch to remove duplicate daggers from the inventory, which is a situation caused by the repeatable encounter glitch above. Also hardened the dagger inventory code against future snafus like this.
Additions and enhancements
- [Interface] In VN mode, when the textbox is toggled hidden (by pressing the
Control
key) clicking anywhere or pressing Space
will toggle it to be shown (in addition to pressing Control
again, or tapping Shift
). This should help cut down on reports of the game "soft-locking."
Balance and progression
- [Combat]
- Reduced the max HP of the boss of [Lunar Magic Arc: A Thousand Grudges] in both combat phases to better reflect its early-game positioning.
- Minor adjustments to the combat ability "Shearing Wind." Its chance of succeeding now takes the enemy's tier (which is like an enemy's combat level) into consideration.
Version 0.1.0 β City Life
2025-05-04 β v0.1.0 β City Life
Welcome back to Hex: Becoming a Succubus! This update brings the game out of alpha and into regular production!
The biggest addition in this update is the city of Ranbol. Ranbol is a large area that features many sub-areas, activities, skits, and events! Enjoy a soak at the city's public bathhouse, enjoy some tea and refreshments in a noble's garden, serve distinguished and demanding clients at a ritzy brothel, and more! This update also comes with a large amount of new story content, tons of fun new combat and gameplay options, and lots of new characters, cosmetics, skills, and more! In addition to new features and content, this update also contains many technical and gameplay improvements to help enhance the fun, immersion, and eroticism of being a slutty witch in a detailed fantasy world! I hope you'll enjoy it.
Warning
Hex: Becoming a Succubus no longer supports Windows 7 and 8 or 32-bit (x86) Windows systems. The web and offline browser versions should still be playable on these older systems. If necessary, you can use the "Save to disk" and "Load from disk" options to transfer saves between builds and versions of the game.
This change is necessary to improve the game's performance and playability. Thank you for your understanding!
Artwork
Key Art (NSFW)

Key Art - Alt (NSFW)

Shelf

Shelf - Alt

Cover (NSFW)

Bug fixes
- [Misc.] Tons of minor fixes and corrections.
- Fixed issue with double playback of BGM in certain situations after a browser refresh.
- Fixed an issue that prevented the game from loading when offline after server plugins are installed.
- Fixed a bug that sometimes caused failed deflections and counters to soft-lock the game.
- Fixed issue where spell school expertise gains were not being properly applied.
- Fixed issue where the mist aura was sometimes not being consumed at the proper rate.
- Fixed issue where some enemy skills that weren't intended to deal damage were creating damage managers anyway, which made them deal at least 1 damage with no chance to defend, ruining flawless attempts.
- Fixed issue where certain conditions could cause the damage of the first attack by the player in a combat encounter to not be properly registered.
- Fixed issue where auras that are not meant to passively decay would sometimes gain a stack at the end of the round.
Content
- [Story] Added several new quests!
- [Holy Magic Arc: A Warm Welcome] Journey to Ranbol while running into some old friends and foes from Meila's past.
- [Holy Magic Arc: Mistress of Calamity] A powerful witch has descended in the borderlands. If she isn't dealt with, the village, and maybe even the city, will be in danger.
- [Sky Magic Arc: Adjudicating Adjuncts] Meet up with Gemma in the city and prepare for your journey to Ivald.
- [Art] Added new art and CGs! In addition to new sprites and sprite parts, the following has also been added:
- Added a new set of CGs for the exposure play encounter type.
- Added new CGs for kissing and stepping on Meila.
- Added new story CGs and new backgrounds.
- [Locations] New world locations have been added: Ranbol and the borderlands.
- The city of Ranbol has been added. It features several new events, activities, and skits, and also contains several sublocations: The public bathhouse, where you can clean up and expose yourself, or snatch a towel to wear around town. The Crimson Lantern, which is a brothel with a new style of prostitution activity the player can engage in, as well as a few other things to do. The Noble Quarter includes an inquisition barracks and Casson's manor, and some unique skits. The marketplace and the Ranbol inn, two smaller sublocations, which have some unique interactions, skits, shop inventories, NPCs, and more.
- The borderlands is a new dungeon/dangerous exploration zone similar to the deepwoods. You'll unlock it as part of the quest [Holy Magic Arc: Mistress of Calamity]. This area will gain additional zones in the future.
- [Activity] As a bunch of new locations have been added, so have some new actions and activities.
- Added a major activity to the brothel: serving clients. This is a safe and legal form of prostitution that generally pays better than street solicitation, but also usually takes a little longer and requires a bit more effort, as Iris will have to entertain a client on a date in the brothel's lounge prior to having sex with them.
- Some smaller activities and actions are available all over Ranbol and its sub-locations, like shops with new inventories in the city's marketplace, the public bathhouse offers a unique spin on hygiene, there are some new unique NPCs to chat with in various areas, and more.
- [Erotica] In addition to the new stuff enumerated below, I also went back and added variants and alternate scenes to a lot of stuff already in the game!
- New interactions with Meila are available in the throne realm! These are dependent on Iris and Meila having sufficient affinity, and Meila having sufficient corruption. Kissing: Iris can ask Meila for kisses after meeting certain conditions. There are a few scene variations available. These are some of my favorite scenes in the game so far even though it's not even anything that intense. I highly recommend trying these out! Step on her: Iris can "step" on Meila, engaging in some light dominant foot play with her.
- Urinating on NPCs. Iris can now pee on NPCs after acquiring the relevant skill. This releases her pheromones, which has a seductive effect on them.
- New ways to unlock nudity. New events in the city and the bathhouse where Iris loses her clothes can allow you to permanently unlock the ability to leave the chapel nude. Once you've unlocked this, you can also strip at the inn in the city and leave naked from there. Note that being nude in the city is a crime!
- Some (mostly one-off) erotic scenes with Gemma, Longren, and Lloyd have been added! Note that you cannot fuck these characters yet; romance paths with major NPCs are coming in a future version. You can also bump into these characters at the public bathhouse for more hijinks!
- After meeting certain conditions, you'll be able to have sex with Lem (Gemma's adjunct) from time to time when you bump into him in the city. In future updates, you'll be able to do more with him.
- [Encounter] Added a new encounter type: Exposure Play. You can do this when wearing a towel in a sufficiently populated location, or at the bathhouse. You will be able to progressively expose your body and strip, eventually opening and even throwing off the towel! In addition to Iris's pleasure meter, there's also an alert meter, which will cause you to get caught if it fills completely, immediately ending the encounter and leading to a confrontation, where the passersby who noticed your lewd actions will confront you (probably in a sexy way!).
- [Cosmetics] Added new outfits for Iris and the throne realm servant.
- New servant outfits purchasable at the seamstress in Ranbol.
- New outfit: Dryad Duds. This outfit is unique as it's tied to a skill (see below), but once the skill is purchased you can equip this outfit in the wardrobe.
- New outfit: Bath Towel. Can be acquired by visiting the bathhouse and performing one of a few different activities there.
- New outfit: Purple Dress. Iris's take on the Crimson Lantern prostitutes' outfit. Can be acquired by visiting the Crimson Lantern dressing room for the first time.
- New outfit: Calamity Gown. Gained by slaying the calamity-possessed witch, Astraea, in the quest [Holy Magic Arc: Mistress of Calamity].
Additions and enhancements
- [Skits] Added many new skits! The notoriety system is also documented here because it is handled via the game's skits system.
- Added the notoriety system. As you perform illegal actions in places where the law is enforced, Iris will gain notoriety. As her notoriety increases knights and even eventually inquisitors will begin to harass and attack her. Iris can seduce, trick, or fight these pursuers. Generally, getting one over on the knights or inquisitors, regardless of how you do it, will reduce your notoriety. Notoriety also decays slowly over time. You can also pay Liz at the Crimson Lantern in Ranbol to remove your bounty, resetting your notoriety. Actions that are considered illegal (or that might be illegal in certain circumstances) are bordered in red.
- NPCs will now react to Iris wearing outfits designated as "slutty" when in public. These outfits are designated in the wardrobe with differently colored buttons. Unlike walking around naked, wearing a slutty outfit is not considered illegal. Further interactions and events based on wearing slutty/non-slutty clothes will be coming in the future!
- Added a ton of new skits; a major focus of this update was just getting more skits into the game. Most of these are for Ranbol and its sublocations, but some are for other locations as well.
- [Skills] New succubus skills and spells are available.
- Vesica: This existing field spell was enhanced to allow Iris to cast it on herself. Urination has been moved onto a 3-period cooldown (from a 1-period cooldown). Casting this spell immediately enables urination and puts urination on a 1-period cooldown for the next 6 time periods.
- Saltus: A succubus field spell that allows Iris to instantly teleport to the throne realm at the chapel for a relatively small amount of MP.
- Battle Strip: Allows Iris to remove her clothes during combat. She will put her clothes back on afterward. The benefit of this would be to get the "appeal" effect, which causes a passive lust effect on the enemy.
- Odorifera: This skill allows you to pee on generic NPCs. This action will generally cause an effect similar to the spell avidus, that is, it will generally seduce the NPC thanks to Iris's "pheromones." You have to be able to urinate to perform this action, but it costs no MP.
- Urinary Pheromones: After urinating in a location, the rate customers appear and the amount they pay for prostitution is boosted for three time periods in the area.
- Moist Mating Presence: This skill makes your "watergun attack" ability inflict lust stacks when used in combat.
- Perception Scrambling: This skill reduces the chance of your crimes being reported by about 25%, and therefore lowers the rate at which you gain notoriety when performing illegal actions.
- Perception Blocking: This is an upgrade of the above and enhances the effect, reducing the chance that your crimes are reported by around 55% (in total).
- [Combat] In addition to new enemies and bosses, the following major new combat features have been added:
- Added a new type of ability: Mantras. Mantras can be equipped in the gear menu, and grant the player special passive abilities in exchange for "reserving" a certain amount of MP. Reserved MP can still be used to cast spells, but doing so while in combat can trigger a "manableed" which deals a large amount of damage and saps MP over time. More powerful mantras reserve a larger portion of the player's MP. The portion reserved is represented by dark shading on the MP meter. The following mantras are available in this version:
- [Swara: The Empty Cup] Inflict wounds when deflecting enemy attacks.
- [Viveka: Cloudless Daylight] Can perform counterspells even without using the sanction aura.
- [Prajna: Shining Mirror] Perfect deflections restore a small amount of MP, but early deflections count as missed deflections.
- [Shakti: Distant Silver Moon] Being nude in combat enhances the effects of both the madness and lust auras.
- Added a new magic spell school: Holy Magic, along with its three spells and three expertise ranks. Description: "Utility magic for hindering enemy spellcasters. The sanction aura allows enemy spells to be countered and dispelled. High initial burst damage, but damage output drops off quickly. Pairs well with sky magic for aura management and lunar magic to control and hinder enemies of all sorts."
- New defense option: counterspell. When an enemy spellcaster under the effect of the sanction aura casts an attack spell, Iris will be given a chance to dispel the magic by inputting a series of "counter signs" in the correct order within a short time period. Successfully countering an enemy spell nullifies it and grants the caster a few stacks of kinesis. It is possible to partially counter complex spells by running out of time but otherwise inputting the sequence correctly, which will instead only significantly reduce the spell's damage.
- Added a new dagger: "Branching Blade." It's designed to nicely compliment dryad magic.
- Enemy knights and inquisitors in Ranbol have the new auras reprise and reflect, which work a little differently than most previously introduced auras. Knights have various ways to grant themselves reprise stacks which enhance defense. They have a chance to perform a highly damaging counterattack when attacked with physical damage when they have reprise stacks. The chance of the counterattack happening is based on the number of stacks while the damage is based on both the number of stacks and on the damage of the attack being countered. Inquisitors can grant themselves the reflect aura; once they have this aura, physical damage reduces the stacks of reflect they have, but all physical damage is severely reduced, while magical, fire, and lightning damage increased the number of reflect stacks they have. After reaching 99 stacks of reflect, the inquisitor will cast the special spell "breaklightning" at the end of the turn, dealing massive damage. Other auras have also been added, but I felt these two deserved special mention.
- A new enemy witch has been added. I don't want to spoil anything, but the fight against her features many new mechanics and unique auras! Her rematch will be added in a future update.
- [Interface] Made some minor adjustments to the UI; mostly slight color and alpha tweaks. Changed the icon for incomplete content tips.
- New combat voice lines for Iris. Iris now occasionally mocks enemies after a deflection, kiyaps when using a dagger, and shouts or says an incantation when casting a spell. These combat barks only have about a 30% chance of happening, so I hope they won't get too grating to listen to over time.
- Reworked orgasm audio. During encounters, when a partner orgasms, the ongoing sex audio loop now suspends until a new action is selected. This does not occur when Iris orgasms by herself. Also added sound effects for males ejaculating, including variations for internal vaginal/anal creampies and for throatpies (featuring gagging and sloppy mouth noisesβ»).
- Cleaned up some audio sound effects and music tracks, and added some additional music tracks.
- Removed the section of the settings menu where content settings were to be listed. I no longer plan to add content settings to Hex, instead I'm going to try to make most non-vanilla and non-core content optional, always requiring a clearly denoted opt-in via a clearly labeled option or via a skill purchase or similar. If this becomes untenable, in the future, I will revisit the idea of content settings.
- Removed the "sexual style" part of the character screen and replaced it with a modal that shows your current "sex attributes." I plan to do something with these values in the future, but for now you can only look at them.
- [Events] Added a "seasonal events" setting. Enabling this makes all events available even when out of season. Right now the only event is the Trick-or-Treat seasonal event (which is set to be automatically available in October and November from now on), so this setting just toggles that event. In the future more seasonal events will be added. You must have an Internet connection to play the event as it is managed by the server.
Balance and progression
- [Combat] The following balance and system adjustments have been made to combat:
- The aura keen now directly influences critical hit rate rather than adding a separate mechanic for improved damage attacks. This is technically a net nerf, but because in the future certain mantras and auras will influence or depend on critical hits, this will end up being a long-term buff to the player and make the aura more broadly useful. It also simplifies what I felt was a bit of a needlessly complex aura.
- Increased the effect the attack and defense stats have on damage output. These stats should be about twice as influential as in the previous damage calculation, but still not quite as influential as in older versions of the alpha (v0.0.8Ξ± and earlier). This should also improve auras that influence attack and defense specifically, since these felt especially weak after the previous damage calculation change.
- Rebalanced some enemy stats. In general, most enemies have a bit less health or defense, but I also adjusted many enemy skills to deal more damage (enemy attack power was mostly unchanged, however). I also reduced the "tier" of many enemies, which influences the G and XP rewards they grant, so there might be a slight nerf to combat XP and G gains through the earlier portions of the game.
- Perfect deflections are slightly more difficult; I sped up the animations at all stages slightly across the board and reduced the length of the "grace period." I still don't think the interaction is very hard, and I don't want it to be that hard, but it's a little less of a complete gimme now.
- [Needs] Iris now has a 3-period cooldown on urination, same as lactation. This is because several of the new urination-based skills are quite powerful. In exchange, the spell "Vesica" that can induce urination can now be cast one oneself, immediately allowing urination and causing urination to refresh every time period for six time periods like before.
- [Progression] Player level cap raised to 11. Some other caps for things like Meila's corruption and player reputation were also raised or removed.
Technical
- [Tooling] Added the "scene editor." While very minimal right now, this tool will be the backbone of mod support in the future. It can be enabled in the game's settings, which will make it accessible from the main menu.
- [Engine] It is my goal for Hex to handle browser reloads without any major bugs or continuity problems, since often modern browsers trigger reloads when tabs are left running in the background for an extended period of time, thus a future-proofed game needs to gracefully handle browser reloads without any loss of user data. In pursuit of this goal, I've enhanced several session-tracking features of the engine and also made it possible for the certain parts of the game to be designated as "unstable," allowing refreshes to walk back the engine state to the last "stable" part of the game in certain cases. For example, when reloading a combat or sex encounter, you are returned to the start of that encounter (this was always the case, but the method by which this is accomplished has changed). In another example, when reloading a brothel date, you are returned to the scene where you speak to Liz just before the date starts, as this is the last time the game state was considered stable.
- Performance improvements and some technical updates, particularly to animations and rendering. Deflection should now be much smoother!
- I also backported some nice new and useful APIs from newer versions of SugarCube into Subtle. I'll probably fully document these APIs separately. As more time passes, SugarCube and Subtle have less and less in common, and at this point, the contemporary SugarCube documentation is basically useless for working with Subtle.
- [Web Ver.] There is now a separate CDN-dependent web version; the offline browser version contains all assets in its own archive while the web version does not. This CDN-dependent web version will be the successor to the previously available "web player" version of the game.
Version 0.0.9 β Leaving the Alpha Behind
2024-06-16 β v0.0.9 β Leaving the Alpha Behind
This is a Patron Edition exclusive release!
This release marks the end of Hex's alpha stage of development! From now on, the game will officially be titled Hex: Becoming a Succubus (though I'll still call it Hex for short) and will be entering a regular development cycle similar to that of Succubus Stories before it! This update is fairly small, but includes some story and erotic content. It will also add the plug-in and server settings systems, allowing me to push small updates to the game remotely for players, both to test new ideas out, host neat community events, and to hopefully tide players over for a bit!
Warning
Starting in this version, Hex will no longer support Windows 7 and 8; furthermore, support for 32-bit (x86) Windows systems will be ending in v0.1.0. The web and offline browser versions should still be playable on these older systems, however. If necessary, you can use the "Save to disk" and "Load from disk" options to transfer saves between versions.
This change is necessary to improve the game's performance and playability. Thank you for your understanding!
Artwork
Key Art (NSFW)

Shelf

Cover

Bug fixes
- [World] Fixed more issues with rain, my eternal nemesis. The rain effect now mostly shows up when it's supposed to, and mostly doesn't stay when it's not supposed to. You'd think I'm doing brain surgery here. It rains indoors sometimes, sometimes it rains when it's not raining, but mostly it just randomly stops raining for one screen or one cutscene/combat/encounter when it's supposed to keep going, only to resume normally the next screen. Most of these issues (>90%) have been fixed, but it still happens sometimes.
- [Misc.] Fixed several other issues and typos! Some specific issues that were fixed:
- Fixed issues with BGM; sometimes after combat/encounters, previous ambient or story BGM was not properly restored.
- Fixed issues with the poison aura dealing much lower damage than intended.
- Fixed a calculation error with the embers aura that prevented elemental damage from being scaled correctly.
Content
- [Event] A live event themed around autumn and Halloween will be running from October 21 to November 11. As long as the game is connected to the Internet, you should be able to play the event when it launches!
- [Story] Added the quest "Lunar Magic Arc: Thorns of a Rose," which introduces new characters, includes a new boss fight, and rewards players with a new school of magic!
- [Art] Added new CGs!
- Added cut-ins for anal sex and finished the cut-in sets for all the other encounter types except footjobs. Added CGs for the new cuddling activity with Meila.
- [Cosmetics] Two new outfits for Iris.
- You can buy the the Halloween 2024 outfit from the seamstress. This outfit will be 75% off during the month of October! This outfit can't be obtained from the offering box, but may be added in the future.
- You can earn the Mummy Costume outfit from the "Trick or Treat" live event, which will go live on October 21. You'll be able to acquire the outfit after earning 200 pieces of candy during the event.
- [Activity] New major features have been added to the throne realm.
- Practice and test out your defensive moves, like deflection, in the reflecting pool. You can also try out a few different challenges to earn silver coins.
- You can now engage in rematches with defeated bosses in the throne realm's reflecting pool. You can fulfill goals you've previously missed, and gain silver coins for winning and flawlessly winning these rematches. Note that you cannot earn XP and G from rematches.
- The challenge shop is a new shop in the throne realm that allows you to trade in silver coins for various prizes, including tinctures, money, and new gear.
- [Erotica] You can engage in cuddling with Meila in the throne realm. You must meet certain requirements for this, mostly in regards to "corrupting" Meila. You'll be able to go further with her in the future, too!
Additions and enhancements
- [Interface] Various improvements. Here are the key changes:
- Added message history function to cutscenes. Click or tap the icon in the top right, or press the
L
hotkey to access the message history.
- Pressing
Ctrl
in sandbox mode now toggles the game menu. It still toggles the textbox when in cutscene, combat, and encounter modes. I made this change because in browsers, Esc
will exit fullscreen mode, which may be annoying for some users, and I thought adding another hotkey option was better than overriding the normal function of Esc
.
- Redesigned the magic menu.
- Added an clickable indicator and modal to quests and quest steps that are not completable in the current game version.
- [Combat] Added a new spell school and made several balance adjustments.
- Added the spell school "dryad magic," its aura "thorn-pierced," and three new spells and three new expertise passives! As well as new graphics for the school. This spell school is unlocked during the quest "Lunar Magic Arc: Thorns of a Rose." Dryad magic has a focus on dealing bursts of physical damage by manipulating and converting auras, but has high MP costs.
- New aura: thorn-pierced, which enhances physical damage taken by the target. Every time the target takes physical damage, there is a chance for the thorns to "bloom," dealing a large amount of damage and inflicting a number of wound stacks while clearing the thorn-pierced aura.
- Added a new weapon, the wakizashi. With this dagger, Iris has a chance to chain multiple attacks together in a single turn, and every fourth attack with the weapon triggers the "blood loss" effect, dealing an extra burst of physical damage. It's high rate of physical attacks makes it pair nicely with the new dryad magic spell school.
- Added a new story boss fight. Complete the quest "Lunar Magic Arc: Thorns of a Rose" to unlock her rematch challenge in the throne realm.
- [Skits] Added new conversations with Meila. Many of these are conditional based on your actions and story progress.
Balance and progression
- [Combat]
- Adjusted the damage calculation. For the most part, attack and defense have a little less of an influence on damage than before.
- Adjusted the accuracy of most spells. In general, most of the player's spells are now slightly more accurate, meaning the player will miss less often. Most spells also now have lower critical hit rates by default, but the bonus from spell school expertise has been increased.
- Adjusted the based damage, cooldowns, and MP costs of some enemy skills. Most of these skills were made more powerful.
- Buffed Gemma's attack slightly. Also reduced the MP costs of some of her skills.
- [Progression]
- Growth curve for some player stats has been adjusted.
- Player level cap raised to 7.
Technical
- [Engine] Several changes, performance optimizations, and improvements. Optimized the order of media loading and rendering in complex scenes.
- The game client now loads configs from the server, allowing for remote balance changes.
- The game now features basic support for mods and plug-ins. Plug-ins are like mods but remotely managed in game clients via the server.
- Currently, in-game interfaces for managing mods and mod tools for users are in an early stage of development.
- [Web Ver.] Textures and backgrounds can also now be loaded from the CDN in addition to sprites and CGs. Audio is also a target for future integration with the CDN service, but I think audio issues impact the feel of the game less than art issues, and the more I offload to CDN services, the more I have to pay, so I'm loathe to move the heavy-ass audio files over.
Alpha changelog.